DESIGN AND IMPLEMENTATION OF A METAVERSE-BASED PLATFORM FOR THEMATIC TOURISM VILLAGES

  • Addin Aditya Department of Information System, Sekolah Tinggi Informatika & Komputer Indonesia, Indonesia
  • Rahmat Kurniawan Department of Visual Communication Design, Sekolah Tinggi Informatika & Komputer Indonesia, Indonesia
  • Fatih Maulana Department of Visual Communication Design, Sekolah Tinggi Informatika & Komputer Indonesia, Indonesia
  • Muhammad Alif Nur Darwanza Department of Information System, Sekolah Tinggi Informatika & Komputer Indonesia, Indonesia
Keywords: Metaverse, Sustainable Digital Tourism, Smart Village, Thematic Tourism Village, Virtual Reality

Abstract

This research investigates the integration of metaverse technology into the design of thematic tourism villages to address the declining appeal of such destinations and the limited adoption of digital tools for promotion and education. Using the Kayutangan Heritage Village in Malang as a case study, the study employs a Design Thinking approach to identify challenges, ideate solutions, and develop a metaverse-based platform prototype. This platform leverages immersive 3D environments to enable users to explore cultural heritage and historical narratives in a virtual context. The findings highlight the platform's ability to create resilient, engaging, and educational tourism experiences that attract diverse audiences while supporting local economies. By offering innovative, interactive ways to connect with cultural heritage, the metaverse platform demonstrates its potential as a transformative tool for digital tourism. The research contributes to the broader discourse on sustainable tourism by showcasing the metaverse’s role in preserving cultural heritage and enhancing digital connectivity. Its impact is evident in fostering a deeper understanding of cultural assets and promoting digital tourism innovations that align with contemporary market demands, thus paving the way for the widespread adoption of metaverse technology in similar contexts.

Downloads

Download data is not yet available.

References

H. Luchman and N. Nakagoshi, “PLANNING FOR NATURE-BASED TOURISM IN EAST JAVA: RECENT STATUS OF BIODIVERSITY, CONSERVATION, AND ITS IMPLICATION FOR SUSTAINABLE TOURISM,” ASEAN Journal on Hospitality and Tourism, vol. 7, no. 2, pp. 155–167, 2016.

N. B. Kumoro et al., “Pemetaan Potensi Seni dan Budaya untuk Mendukung Industri Pariwisata,” Berdikari: Jurnal Inovasi dan Penerapan Ipteks, vol. 9, no. 2, pp. 120–142, Aug. 2021, doi: 10.18196/berdikari.v9i2.10553.

L. Mulyadi, B. Fathony, and E. Prikasari, Potensi Kampung Heritage Kayutangan sebagai Destinasi Wisata di Kota Malang, 1st ed., vol. 1. Malang: Deazha, 2019.

N. Insani, Y. Ariani, E. V K Ningrum, and F. R A’rachman, “Developing a Tourism Strategy for Heritage Villages in the Kayutangan Area,” KnE Social Sciences, Oct. 2022, doi: 10.18502/kss.v7i16.12166.

I. Sasongko, KAMPUNG WISATA KOTA MALANG. PT. Muara Karya (IKAPI), 2023.

A. R. Afdholy and H. Hamka, “STRATEGI PENGEMBANGAN KAMPUNG KOTA TEMATIK DI KOTA MALANG Studi Parameter Pendekatan (3B) Berkelanjutan, Berketahanan dan Berkearifan,” Vitruvian : Jurnal Arsitektur, Bangunan dan Lingkungan, vol. 12, no. 2, p. 169, Feb. 2023, doi: 10.22441/vitruvian.2023.v12i2.006.

I. H. Idris, T. Narawida, R. D. Agustin, D. Oktaviani, and M. B. Hidayat, “Analisis RAPFISH Pada Studi Keberlanjutan Pembangunan Kawasan Wisata Heritage Kajoetangan di Kota Malang,” Brawijaya Journal of Social Science, vol. 2, no. 02, Jun. 2023, doi: 10.21776/ub.bjss.2023.002.02.1.

A. Widyarthara and A. R. Afdholy, “Karakteristik Permukiman Kampung Tematik di Kota Malang,” Pawon: Jurnal Arsitektur, vol. 6, no. 1, pp. 95–108, Jan. 2022, doi: 10.36040/pawon.v6i1.4439.

Y. A. Yusran, “Contextualizing Modernization in the Kayutangan Towards Its Images as a Heritage Town Area of Malang,” in Proceedings of the International Conference of Heritage & Culture in Integrated Rural-Urban Context (HUNIAN 2019), Paris, France: Atlantis Press, 2020. doi: 10.2991/aer.k.200729.016.

M. R. Setiawan, M. A. Gustalika, and M. L. L. Usman, “IMPLEMENTATION OF VIRTUAL TOUR USING IMAGE STITCHING AS AN INTRODUCTION MEDIA OF SMPN 1 KARANGKOBAR TO NEW STUDENTS,” J. Tek. Inform. (JUTIF), vol. 4, no. 5, pp. 1089–1098, 2023, doi: https://doi.org/10.52436/1.jutif.2023.4.5.968.

E. Erlin, Y. Nuron, T. A. Fitri, and A. Agustin, “Riau Heritage Digital Library sebagai Sarana Informasi dan Inventaris Warisan Budaya Nusantara berbasis Web,” Digital Zone: Jurnal Teknologi Informasi dan Komunikasi, vol. 9, no. 2, pp. 172–181, Nov. 2018, doi: 10.31849/digitalzone.v9i2.2027.

M. Minarni, E. T. Kirana, and J. P. Risma, “Pengembangan Website Interaktif untuk Meningkatkan Pengalaman Virtual di Metaverse Betang Tumbang Gagu,” Jurnal Teknologi Informatika dan Komputer, vol. 9, no. 2, pp. 936–950, Sep. 2023, doi: 10.37012/jtik.v9i2.1781.

R. Amarulloh, M. Muslih, and N. D. Arianti, “IMPLEMENTATION OF THE TOGAF FRAMEWORK ON A VIRTUAL TOUR OF WEB-BASED CILETUH GEOPARK TOURIST ATTRACTIONS,” Jurnal Teknik Informatika (Jutif), vol. 3, no. 5, pp. 1329–1336, Oct. 2022, doi: 10.20884/1.jutif.2022.3.5.357.

G.-J. Hwang and S.-Y. Chien, “Definition, roles, and potential research issues of the metaverse in education: An artificial intelligence perspective,” Computers and Education: Artificial Intelligence, vol. 3, p. 100082, 2022, doi: 10.1016/j.caeai.2022.100082.

R. H. Alinata and M. Marsudi, “Pemanfaatan Roblox sebagai Media Promosi Sekolah Metaverse SMP Negeri 3 Sumenep,” MALCOM: Indonesian Journal of Machine Learning and Computer Science, vol. 4, no. 1, pp. 57–70, Dec. 2023, doi: 10.57152/malcom.v4i1.1011.

D. Buhalis and N. Karatay, “Mixed Reality (MR) for Generation Z in Cultural Heritage Tourism Towards Metaverse,” in Information and Communication Technologies in Tourism 2022, Cham: Springer International Publishing, 2022, pp. 16–27. doi: 10.1007/978-3-030-94751-4_2.

S. Dewi Andriana and F. Damayanti, “Desain Metaverse: The Future of Tourism Pariban Berbasis Augmented Reality Menggunakan Metode Markerless User Defined Target,” Jurnal UNITEK, vol. 16, no. 2, pp. 172–182, 2023, doi: https://doi.org/10.52072/unitek.v16i2.668.

S.-M. Park and Y.-G. Kim, “A Metaverse: Taxonomy, Components, Applications, and Open Challenges,” IEEE Access, vol. 10, pp. 4209–4251, 2022, doi: 10.1109/ACCESS.2021.3140175.

H. Wang et al., “A Survey on the Metaverse: The State-of-the-Art, Technologies, Applications, and Challenges,” IEEE Internet Things J, vol. 10, no. 16, pp. 14671–14688, Aug. 2023, doi: 10.1109/JIOT.2023.3278329.

H. Duan, J. Li, S. Fan, Z. Lin, X. Wu, and W. Cai, “Metaverse for Social Good,” in Proceedings of the 29th ACM International Conference on Multimedia, New York, NY, USA: ACM, Oct. 2021, pp. 153–161. doi: 10.1145/3474085.3479238.

K. A. Nastiti, H. B. Santoso, K. Junus, M. Ahmad, and E. P. Purwandari, “THE EFFECT OF IMMERSIVE TECHNOLOGY ON ENHANCING STUDENT LEARNING:,” JITK (Jurnal Ilmu Pengetahuan dan Teknologi Komputer), vol. 9, no. 2, pp. 208–217, Feb. 2024, doi: 10.33480/jitk.v9i2.4775.

A. Trihandoyo, R. Hesananda, K. Kushandajani, and F. Muhksin, “THE ROLE OF INFORMATION SYSTEMS IN ADVANCING SMART VILLAGES: A RURAL TOURISM CASE STUDY,” JITK (Jurnal Ilmu Pengetahuan dan Teknologi Komputer), vol. 9, no. 2, pp. 308–322, Mar. 2024, doi: 10.33480/jitk.v9i2.5044.

C. Koo, J. Kwon, N. Chung, and J. Kim, “Metaverse tourism: conceptual framework and research propositions,” 2023, Routledge. doi: 10.1080/13683500.2022.2122781.

H. Ernawati and K. Hananto, “PARIWISATA DIGITAL: PERSPEKTIF DAN AGENDA RISET MASA DEPAN,” Kepariwisataan: Jurnal Ilmiah, vol. 17, no. 2, pp. 144–156, 2023.

N. Akhtar et al., “Post-COVID 19 Tourism: Will Digital Tourism Replace Mass Tourism?,” Sustainability, vol. 13, no. 10, p. 5352, May 2021, doi: 10.3390/su13105352.

D. T. Putra, T. Mahmudin, N. G. M. Wiartha, I. M. S. Adnyana, and A. A. I. M. Septiviari, “The Existence Of The Metaverse Tourism In Indonesia: Between Opportunities And Threats,” Reslaj : Religion Education Social Laa Roiba Journal, vol. 6, no. 3, pp. 2291–2300, Jan. 2024, doi: 10.47467/reslaj.v6i3.6162.

R. Farta Wijaya, V. Tasril, R. E. Putri, D. N. Putri, and M. R. Sipayung, “Virtual Tourism in Berastagi Based on Roblox Metaverse Post-Covid-19 Pandemic,” International Journal of Computer Sciences and Mathematics Engineering, vol. 2, no. 2, 2023.

V. M. M. Siregar and Mhd. A. Hanafia, “PERANCANGAN APLIKASI AUGMENTED REALITY UNTUK EDUKASI PENERAPAN KONSEP GREEN ECONOMY DALAM PENGEMBANGAN DESA WISATA SEBAGAI UPAYA MEWUJUDKAN PEMBANGUNAN BERWAWASAN LINGKUNGAN,” Jurnal TEKINKOM, vol. 6, no. 2, pp. 339–348, 2023, doi: 10.37600/tekinkom.v6i2.950.

R. S. Amalia, W. A. Arindawati, and R. Kusumaningrum, “Proses Adopsi Metaverse Melalui Augmented Reality Yang Diterapkan Oleh Museum Digital Bekasi,” Innovative: Journal of Social Science Research, vol. 3, no. 3, pp. 529–542, 2023.

R. I. Firmansyah, A. Aditya, and M. Kartikasari, “GAME EDUKASI SISTEM TATA SURYA BAGI SISWA SEKOLAH DASAR BERBASIS VIRTUAL REALITY,” Jurnal Simantec, vol. 9, no. 2, pp. 39–44, Jun. 2021, doi: 10.21107/simantec.v9i2.9912.

A. Abdurrohman, A. Aditya, and R. Nurfitri, “Perancangan Desain Maskot Kabupaten Situbondo Dengan Pendekatan Design Thinking,” MAVIS: Jurnal Desain Komunikasi Visual, vol. 5, no. 1, pp. 38–46, Jul. 2023, doi: 10.32664/mavis.v5i01.757.

F. A. Widodo, A. Aditya, and R. Kurniawan, “Enhancing Tangible Cultural Heritage Preservation through Virtual Reality: A Case Study of Watu Gong Sites in Indonesia,” in 2024 11th International Conference on Electrical Engineering, Computer Science and Informatics (EECSI), IEEE, Sep. 2024, pp. 729–734. doi: 10.1109/EECSI63442.2024.10776179.

D. A. S. Sugiono, A. Aditya, H. N. Hadi, and F. E. Purwiantono, “Analisis Usability Testing Guna Meningkatkan Efisiensi Kerja (Studi Kasus: Website Lo Kreatif),” in Seminar Nasional Sistem Informasi dan Teknologi (SISFOTEK), IAII, 2022, pp. 64–68.

H. N. Hadi, A. Aditya, F. E. Purwiantono, and S. W. P. Listio, “PENGUJIAN PERFORMA PADA WEBSITE LOMBA NASIONAL KREATIVITAS MAHASISWA,” Jurnal Informatika, vol. 22, no. 1, pp. 100–110, Jun. 2022, doi: 10.30873/ji.v22i1.3194.

Moch. N. L. Khakim, M. U. U. Putri, W. Suktianto, and N. A. Budi, “Urgensi pengelolaan pariwisata Kampung Heritage Kajoetangan Malang,” Jurnal Teori dan Praksis Pembelajaran IPS, vol. 4, no. 1, pp. 15–22, May 2019, doi: 10.17977/um022v4i12019p015.

A. W. P. Arista, D. S. Hendra, F. P. Juwono, H. Abdillah, and F. Permana, “Preserving Indonesian Culture in the Digital Age: Implementing Augmented Reality to Address Cultural Appropriation Issue,” in Procedia Computer Science, Elsevier B.V., 2023, pp. 762–771. doi: 10.1016/j.procs.2023.10.581.

Published
2025-02-11
How to Cite
[1]
A. Aditya, R. Kurniawan, F. Maulana, and M. A. N. Darwanza, “DESIGN AND IMPLEMENTATION OF A METAVERSE-BASED PLATFORM FOR THEMATIC TOURISM VILLAGES”, J. Tek. Inform. (JUTIF), vol. 6, no. 1, pp. 121-128, Feb. 2025.