ANDROID-BASED GARBAGE MANAGEMENT APPLICATION USING K-MEANS ALGORITHM ON RT 03/02 KEL. KARAWACI BARU
Abstract
Technological advances have brought significant changes in human life, one of which is the facilitation of access to information. Despite this, garbage management remains an important issue that requires serious attention. Without practical management efforts, the negative environmental impact will continue to increase. Therefore, the study aims to develop an Android-based waste management application using the Waterfall methodology approach and the K-means algorithm method to allow users to group the type of garbage according to its characteristics so that the waste management process can be done more systematically and efficiently. From the application design and testing results, it was concluded that this waste management application can serve as an effective tool in helping people manage their garbage more efficiently. With this digital platform, it is expected that public awareness of the importance of garbage management can be increased and contribute to the maintenance of hygiene and the health of the environment. Thus, the Android-based waste management application has great potential to be a relevant solution in dealing with the problem of waste management. With this digital approach, it is expected that people can be more effective in regulating and utilizing garbage and actively participate in efforts to maintain environmental sustainability for generations to come.
Downloads
References
UNAIR NEWS, “Sampah Makanan Rumah Tangga di Indonesia.” Accessed: Mar. 25, 2024. [Online]. Available: https://unair.ac.id/sampah-makanan-rumah-tangga-di-indonesia/#:~:text=Fakta%20ini%20sungguh%20ironis%20dan,tahun%20(UNEP%2C%202021).
Anugrah Andriansyah, “KLHK: Gaya Hidup Praktis Dorong Timbulan Sampah Plastik.” Accessed: Mar. 25, 2024. [Online]. Available: https://www.voaindonesia.com/a/klhk-gaya-hidup-praktis-dorong-timbulan-sampah-plastik/6458621.html
P. Purwaningrum, “UPAYA MENGURANGI TIMBULAN SAMPAH PLASTIK DI LINGKUNGAN,” Jurusan Teknik Lingkungan, vol. 8, no. 2, pp. 141–147, 2016, doi: 10.25105/URBANENVIROTECH.V8I2.1421.
K. D. Yuliesti, Suripin;, and Sudarno;, “STRATEGI PENGEMBANGAN PENGELOLAAN RANTAI PASOK DALAM PENGOLAHAN SAMPAH PLASTIK,” PROCEEDINGS UIN SUNAN GUNUNG DJATI BANDUNG, vol. 3, no. 3, pp. 126–132, Oct. 2023, doi: 10.14710/JIL.18.1.126-132.
K. A. Asmarajaya, K. O. Sanjaya, Putra. Desak Made Dwi Utami, G. S. Mahendra, and F. N. U. Hasanah, “Sistem Informasi Keuangan Pada Perusahaan Kost Elit Dengan Metode Waterfall,” JURNAL SWABUMI, vol. 9, no. 2, 2021.
E. Junaedi, N. Adiyati, and A. M. Ramadhan, “PENGEMBANGAN VIRTUAL REALITY SEBAGAI MEDIA PROMOSI WISATA RELIGI BANGUNAN BERSEJARAH DI BANTEN,” Seminar Nasional Teknologi Informasi dan Komunikasi STI&K (SeNTIK), vol. 7, no. 1, 2023.
M. T. Siregar and C. A. Batubara, “Tingkat pengetahuan keluarga mahasiswa Fakultas Kedokteran Universitas Sumatera Utara tentang penyakit stroke,” Jurnal Kedokteran Syiah Kuala, vol. 21, no. 2, Aug. 2021, doi: 10.24815/jks.v21i2.20552.
T. Cahyono, S. Setianingsih, and D. Iskandar, “IMPLEMENTATION OF THE WATERFALL METHOD IN THE DESIGN OF A WEBSITE-BASED BOOK LENDING SYSTEM,” Jurnal Teknik Informatika (JUTIF), vol. 3, no. 3, 2022, doi: 10.20884/1.jutif.2022.3.3.285.
D. Adillah, N. Manurung, and A. Dermawan, “IMPLEMENTATION OF K-MEANS CLUSTERING ANALYSIS TO DETERMINE BARRIERS TO ONLINE LEARNING CASE STUDY: SWASTA YAPENDAK TINJOWAN JUNIOR HIGH SCHOOL,” vol. 3, no. 3, pp. 519–52, 2022, doi: 10.20884/1.jutif.2022.3.3.189.
F. Handayani, “Aplikasi Data Mining Menggunakan Algoritma K-Means Clustering untuk Mengelompokkan Mahasiswa Berdasarkan Gaya Belajar,” Jurnal Teknologi dan Informasi, vol. 12, no. 1, pp. 48–63, 2022, doi: 10.34010/jati.v12i1.
A. Y. Pratama, Y. Rahma, and A. Normassari, “JASA PENGANGKUT SAMPAH ( SANGKUTS) BERBASIS ANDROID DI KABUPATEN KUDUS,” Jurnal SIMETRIS, vol. 9, no. 1, 2018.
A. F. Husni and A. Oktarino, “Aplikasi Jambiku Bersih Dengan Permodelan Mengunakan UML,” Jurnal Ilmiah Media Sisfo, vol. 15, no. 1, pp. 1–8, Apr. 2021, doi: 10.33998/mediasisfo.2021.15.1.932.
T. F. PRAMUDYA, “Pengembangan Aplikasi Angkut Sampah Dengan Menggunakan Metode Prototyping,” 2023.
A. Aziz, S. Fajar, and S. Gumilang, “Konferensi Nasional Sistem Informasi 2018 STMIK Atma Luhur Pangkalpinang,” 2018.
S. Cahyati and Y. Ramdhani, “APLIKASI ANDROID MONITORING TEMPAT SAMPAH PINTAR BERBASIS INTERNET OF THINGS,” 2021. [Online]. Available: https://eprosiding.ars.ac.id/index.php/pti
M. Fadhli and R. A. Putri, “Rancang Bangun Aplikasi Pengaduan Tempat Pembuangan Sampah Ilegal Berbasis Map Design and Build an Aplication for Complaints of Illegal Garbage Disposal Based on Map,” Technologica, vol. 1, pp. 32–42, 2022.
Copyright (c) 2024 M. Nur Rois Abid, Sarah Camilla Artanti , Nita Adiyati, Edi Junaedi
This work is licensed under a Creative Commons Attribution 4.0 International License.